- Current version
- 1.8.41
- Software maker
- Coredumping
- Language support
- English
- License
- Not required
- Processor type
- Apple Silicon, Intel 64-bit
- Tried first on
- macOS Tahoe, Mac mini 2024 M4
- Date released
- 1.05.2015
- Spoken audio
- Music only
| Chip | Apple Silicon, Intel 64-bit |
|---|---|
| Download | 273 MB |
If you’ve ever managed a small IT office — juggling hardware, staff schedules, and the occasional macOS update — Software Inc will feel familiar, but with bigger stakes. Instead of fixing printers, you’re building a software company from scratch. You hire employees for design, development, support, research, and sales. You assign leaders to coordinate teams and manage subordinates. You design programs, launch franchises, and sell products through contracts, shares, or your own online store.
Hire staff, build offices, and lay out roads
- Hire and manage staff across five roles.
- Build and furnish offices up to ten floors high, including basements.
- Lay out roads and parking lots around your building.
- Customize your avatar and assign leaders to key tasks.
- Create and sell software, sign contracts, or sell shares to compete.
- Launch servers to support your development work.
A deep business simulation for planners and builders
Software Inc is for anyone who enjoys deep business simulations with a lot of moving parts. It runs on both Apple Silicon and Intel Macs. The interface is in English. If you like planning, building, and watching a virtual company grow, this one gives you plenty to do.
Adjust simulation speed before starting
Before you start your first company, open the game preferences and adjust a few defaults. The game’s simulation speed can be set to your liking — if you prefer a slower, more deliberate pace, turn it down a notch until you’re comfortable with how employees handle tasks. Auto-pause on events is worth turning on; it stops the clock when something important happens, like a server crash or a key employee quitting, so you don’t miss it while you’re busy furnishing a break room. I also recommend enabling the tooltip delay setting — it keeps information popups from flashing away too fast when you’re learning the interface. These aren’t essential to start, but they save time adjusting later.
From empty lot to shipped program in five steps
Here’s one way to go from an empty lot to a shipped program, start to finish. It assumes you’ve placed your first office and hired a couple of developers and a designer.
- Assign a leader. Pick one employee with decent leadership stats and make them the project lead for your first development team. This coordinates the work and keeps your developers from going in separate directions.
- Create a product. Open the product creation panel and choose a simple type — a small utility, for example. Set a realistic scope. If you overestimate what two people can do, the schedule slips and morale drops.
- Furnish the workspace. Place desks, chairs, and a few whiteboards in the room where the team sits. Employees work faster when they have proper equipment. Add a coffee machine or a plant in the same room; small comforts improve mood.
- Set research priorities. Before development starts, assign one person to research the technology your product needs. Trying to code without the right knowledge leads to delays and bugs.
- Start development. Once research is done, assign the team to begin coding. Check the product screen regularly to see how progress tracks against the plan. If it stalls, check whether anyone is idle or stuck.
- Test and release. When the product reaches a stable state, assign support staff to run tests. Fix any reported issues, then release through your online store or a contract.
After the first release, you can reinvest profits into hiring more people, expanding your office, or starting a second product line.
Use Activity Monitor to watch memory with other apps
Software Inc doesn’t demand much from your system, but a few macOS tools help keep it running cleanly. Use Activity Monitor to watch memory usage if you’re running the game alongside other apps — the simulation can grow heavy once you have dozens of employees and a multi-floor office. I keep a small Terminal window with top in the corner when I’m testing on our office machines, but Activity Monitor works fine for most people. The game saves its data in a folder under Documents, so Time Machine backups will include your company files automatically. If you play on a laptop, Mission Control is handy for switching between the game and a browser with research or patch notes open. The game itself doesn’t use any macOS-specific frameworks like Metal aggressively, so it behaves predictably across different Macs.
Narrower than Game Dev Tycoon, broader than SimAirport
Three other business simulation games often come up alongside Software Inc: Game Dev Tycoon, SimAirport, and Project Highrise. Each takes a different angle on the same basic idea of building and managing.
Game Dev Tycoon is narrower — you run a game development studio, not a general software company. You make design and genre choices, hire a small team, and release games. It’s lighter on office construction and employee relationships. Software Inc gives you more control over the physical space and staff dynamics, while Game Dev Tycoon focuses on the product creation loop.
SimAirport leans heavily into building and logistics. You design terminals, manage flight schedules, and keep passengers moving. The staff management is there, but it’s about assigning workers to specific tasks rather than building teams and leading them through a project. Software Inc feels more like running a company; SimAirport feels more like running an airport.
Project Highrise is about constructing and managing a skyscraper — you lease floors to businesses, handle maintenance, and keep tenants happy. There’s no software development or product creation at all. If you enjoy the building and furnishing parts of Software Inc, Project Highrise expands on that, but you won’t find the same depth in hiring, research, or sales.
None of these three replaces what Software Inc does. If you want a simulation that combines office construction, staff management, and software product creation in one package, it’s the only one of the group that covers all three.
- macOS version: not specified by developer; compatible with both Intel and Apple Silicon Macs.
- Architecture: ARM and 64-bit x86.
- Interface language: English.
Questions from the office
What kind of employees can I hire?
You can hire employees for design, development, support, research, and software sales.
Installation steps
- Open the downloaded disk image.
- Drag the app into the Applications folder shortcut.
- After copying finishes, launch the app from Launchpad.
Questions and replies
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No one has commented here yet. If you have used this build, the useful note is where it failed.