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Games

Factorio 2.1.23 — macOS

Updated

Download for the office Mac (5.7 GB) Earlier versions on record
Current version
2.1.23 Native
Software maker
Wube Software LTD.
Language support
Russian, English, German, Hungarian, Spanish, Italian, Chinese (Traditional), Chinese (Simplified), Korean, Dutch, Norwegian, Polish, Portuguese, Romanian, Turkish, Ukrainian, Finnish, French, Czech, Swedish, Japanese
License
DRM-free
Processor type
Apple Silicon, Intel 64-bit
Tried first on
macOS Tahoe, Mac mini 2024 M4
Date released
14.08.2020
Spoken audio
Music only
Requirements at a glance, briefly
ChipApple Silicon, Intel 64-bit
Download5.7 GB
Earlier versions1 on record
Factorio: preview 1 of 4

Factorio is a factory-building game set in an endless 2D world where you start with nothing but your hands and end up managing a sprawling automated empire.

Who will enjoy Factorio?

If you like planning, optimizing, and watching your systems run without constant clicking, this is for you. The game rewards patience and logical thinking. Players who enjoy sandbox games like Minecraft in creative mode, or strategy games like Satisfactory, will likely find Factorio addictive.

Not for players who want action or story

Factorio is not a fast-paced action game. If you prefer story-driven games or need clear goals beyond “build bigger,” you may find it slow. The focus is entirely on automation, not combat or narrative, though there are enemies to manage.

Runs on ARM and Intel with crash fixes and full production chains

Version 2.0.77 runs on both ARM and Intel Macs. It adds new Lua reads for quality values, fixes various crashes and deadlocks, and includes the full range of production chains like oil processing, solar power, and logistic robots.

Starting a new map by chopping trees and mining coal

You start a new game on a fresh map. The endless 2D world stretches out, covered in trees, ore patches, and a few oil spots. Your first minute is spent cutting down trees by hand and picking up coal from the surface. You build a steam-powered mining drill and a couple of basic furnaces. From here, the factory grows fast.

I usually set up a small iron-smelting line first. That means placing a drill on an iron patch, connecting it with a transport belt to a furnace, and adding an inserter to move coal into the furnace. Once the iron plates start coming out, I chain them into gear production. The first time you see a belt carrying gears toward a machine that assembles them into a structure, it clicks.

By the hour mark, I have a solar panel array feeding a bank of accumulators, an oil refinery cracking crude into lubricant and fuel, and a train line hauling ore from a distant deposit. The later hours are spent scaling up. You realize your copper wire supply is slow, so you add three more drills and a second smelter. You notice belts are jammed, so you reroute them with splitter arms and roundabouts. The game never tells you to do any of this — you just see the bottleneck and fix it.

Building a circuit line from ore to copper wire

Let me walk through one task from start to finish: producing electronic circuits. You need copper wire and iron plates. Here is how it goes:

  1. Place two electric mining drills on copper ore deposits. Connect them to a shared belt heading toward a furnace.
  2. Add a second drill pair on iron ore. Route their output to a separate furnace.
  3. Set up an inserter at each furnace to feed it coal from a nearby coal patch. Coal patches are common, often right next to your starting area.
  4. Route the copper plates from the copper furnace into a copper wire assembler. That machine turns one copper plate into two copper wires, which is a good ratio.
  5. Take the iron plates from the iron furnace and combine them with the copper wires in an electronic circuit assembler. One iron plate plus two copper wires yields one circuit.
  6. Connect the circuit assembler's output belt to a wooden chest or a passive storage center. Now you have a stock of circuits ready for solar panels, advanced machines, or whatever comes next.

The whole process takes about fifteen minutes real time once you have the basic infrastructure up. You can leave it running and check back later — it will keep producing as long as the ore and coal hold out.

Stays 2D and top-down unlike Satisfactory's first-person view

Satisfactory is the closest comparison. Both are about building and automating production lines. Satisfactory adds a first-person 3D perspective and exploration on an alien planet. Factorio stays 2D and top-down, which makes managing large factories easier to see in one view. Satisfactory has more emphasis on exploration and survival; Factorio is purer automation. Neither is better — they suit different moods.

Mindustry is another factory game, but it focuses more on resource management and tower defense. You build production chains to create weapons and defend against waves of enemies. Factorio has enemies, but they are not the main point. Mindistry feels more structured, while Factorio is an open sandbox where you set your own pace.

Shapez is a minimalist take on factory automation. It removes combat and exploration entirely, leaving only conveyor belts and shape-cutting. Shapez is good for a quick session or if you want a cleaner experience. Factorio offers more depth, more machines, and a bigger world to expand into.

All three run on macOS without trouble. Factorio’s advantage is the sheer scale of what you can build and the active mod scene that keeps the content coming.

Fix backed-up belts with more storage or check power

Belts backing up. If a belt is full of items that are not being picked up, check whether the machine at the end is full or missing power. Add more storage chests on the output side. If the belt is a loop, break it open and insert a splitter to divert overflow onto a recycling belt.

Inserter deadlocks. The 2.0.77 update fixed several inserter deadlock bugs, but you can still cause one yourself by placing two inserters facing each other with a belt between them. Move one inserter to the other side of the machine, or use a longer belt segment to create space.

Power failures. Solar panels stop producing at night. Build a bank of accumulators and check that the power network has a dedicated accumulator charging circuit. If you are using steam engines, make sure the boiler gets a steady supply of water and fuel.

Oil running dry. Oil wells deplete over time. Keep an eye on the pumpjack's output rate. When it drops below 0.1 per second, start scouting for a new oil patch and run a pipeline or train line to it before the old well empties.

Mods not showing up. Factorio for Mac stores mods in ~/Library/Application Support/factorio/mods. If you drop a mod folder in there and it does not appear in the game menu, check that the folder structure matches what the mod expects. Many mods need a info.json file inside the folder. Also verify the mod was made for the current game version — 2.0.77 is broadly compatible, but some very old mods may need updates.

Multiplayer connection issues. Factorio uses peer-to-peer networking. If you and a friend cannot connect, check that both of you are on the same game version and that your firewall is not blocking the game. Port forwarding is rarely needed, but it helps if you are hosting for more than two players.

Installation steps

  1. Open the downloaded disk image.
  2. Drag the game to the Applications folder shortcut.
  3. After copying finishes, launch the game from Launchpad.
  4. Install mods in ~/Library/Application Support/factorio/mods.

Download for the office Mac (5.7 GB)

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