- Current version
- 1.3.19 Rev2 [Wineskin]
- Software maker
- Trioskaz
- Language support
- Russian, English, German, Spanish, Chinese (Traditional), Chinese (Simplified), Korean, Portuguese, French, Japanese
- License
- Not required
- Processor type
- Apple Silicon
- Tried first on
- macOS Tahoe, Mac mini 2024 M4
- Date released
- 15.09.2025
- Spoken audio
- Music only
| Chip | Apple Silicon |
|---|---|
| Download | 1.2 GB |
| Earlier versions | 2 on record |
In No, I'm Not a Human, you face a door and a line of people. Each claims to be human. It's the end of the world, and you have one job: let only humans in. The game puts you in charge of questioning every visitor, deciding who to admit and who to kill. It's an anxiety horror game built around that single, tense choice.
Rewards paying attention to each person's story
- Short, repeatable sessions where each decision matters.
- Players who like psychological pressure more than jump scares.
- Trying different outcomes — the game rewards paying attention to each person's story.
Switch languages in settings or run the Fix file
- First launch defaults to English. After that, you can switch to Russian, German, Spanish, or one of several other languages in the settings.
- If the game fails to start, run the Fix file included in the disk image.
- The build is version 1.3.19 Rev2, packaged with Wineskin for macOS.
Don't skip the Fix file if the game fails to start
The game doesn't hold your hand, and a few habits cause trouble. The most common mistake is skipping the Fix file when launching fails. If the game shows an error on first start, don't dig through settings or reinstall — just run the Fix file inside the disk image. It sorts out the Wineskin wrapper so the game can boot on Apple Silicon Macs.
Another one: trying to change the language before the first launch. The game must start in English the first time. After that, you can switch to Russian, German, Spanish, or any of the other supported languages from inside the settings. Trying to change it earlier just causes confusion.
New players also overlook where saves live. To back up your progress or transfer a game to a separate computer, the save data is located within Steam/RUNE/427410/remote inside the application bundle. That path is inside the game's folder in Applications, not in your Documents or AppData. Find it there, drag it out, and you have a backup.
Runs completely offline, no internet needed
Does it need an internet connection? No. The game runs entirely offline. No activation is required, and no online check happens at launch. Once the disk image is copied to Applications, you're set.
Will it run on an Intel Mac? The build is ARM-only, for Apple Silicon machines. It was tested on macOS Tahoe, and it needs that version or later. Intel Macs won't run this build.
How long does a session take? That depends on how carefully you question each visitor. A single run can be quick — a few minutes if you rush — but the game rewards paying attention to details. Most people play several rounds to see different outcomes.
Is it scary in the jump-scare way? Not really. The horror comes from the tension of deciding who lives and who dies. Each person at the door has a story, and you have to figure out if they're lying. The pressure builds as the line gets longer.
Can I play in my language? The game ships with interface and subtitle support for Russian, English, German, Spanish, Traditional and Simplified Chinese, Korean, Portuguese, French, and Japanese. The audio is music only, so no voice acting to worry about.
Auto-saves when you close the window
The game saves automatically as you make decisions. You don't need to find a save point or quit to a menu — just close the window, and your progress is there next time. That's handy for short sessions.
The disk image includes everything you need. There's no separate installer to download, no additional runtime to find. Open the image, drag the app to Applications, and you're done. The Fix file is right there alongside it if you need it.
The Wineskin wrapper handles the Windows version of the game without extra configuration. On Apple Silicon Macs running macOS Tahoe, it just works after the initial setup. No messing with compatibility layers or terminal commands.
And the language setting sticks once you change it. Switch from English to Russian or another language after the first launch, and the game remembers — no need to pick it again each time you start.
Fixes Steam Cloud recovery and Ukrainian localization
This build, version 1.3.19 Rev2, is a Wineskin package of the v1.3.19 hotfix. According to the official update page, v1.3.19 addressed Steam Cloud save restoration on Steam Deck and contained small Ukrainian localization corrections. For Mac users, those changes are baked into the Windows version that Wineskin runs, so you get the same improved save handling. The build itself is ARM-native for Apple Silicon, which means it runs without emulation overhead on M1, M2, M3, and M4 machines.
Nothing else changed in how the game plays. The questioning, the decisions, the tension — all the same. The update just keeps things running reliably.
- Version 1.3.19 Rev2 is a hotfix build. It addresses Steam Cloud save recovery on Steam Deck and includes minor Ukrainian localization fixes.
- macOS Tahoe
- Apple Silicon (ARM build)
Questions from the office
What languages are supported?
The game supports Russian, English, German, Spanish, Traditional Chinese, Simplified Chinese, Korean, Portuguese, French, and Japanese.
What should I do if the game shows an error on launch?
Open the disk image and run the Fix file included there. Then try launching the game again.
Installation steps
- Open the downloaded disk image.
- Drag the app to the Applications folder shortcut inside the disk image.
- After copying finishes, launch the app from Launchpad.
- If the game shows an error on launch, run the Fix file in the disk image.
- Start the game in English on the first launch.
- After the first launch, change the language in the game settings if needed.
Questions and replies
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No one has commented here yet. If you have used this build, the useful note is where it failed.